Card: Music Therapy

707404
Cost 0 Name Music Therapy Range
Bremen_Strong Combat Start, Target Ally If target is an ally, they recover 20 HP
Blunt Counter 5 - 11 On Clash Win Give 2 Protection to the ally with the lowest HP next Scene
0 Music Therapy Bremen_Strong Blunt Counter Combat Start, Target Ally If target is an ally, they recover 20 HP
Blunt Counter 5 - 11 On Clash Win Give 2 Protection to the ally with the lowest HP next Scene
Rarity Objet d'art (Unique)
Chapter Impurity
Availability Enemy-only
Keywords
  • Combat Start: Activates when the combat phase of a Scene begins and before characters approach targets.
  • Stagger Resist Recovery
  • Haste X: Boost all Speed dice values by X for the Scene.
  • Protection X: Take X less damage from attacks for the Scene.
Id707404
Name (EN)Music Therapy
Name (KR)음악 치료
Name (JP)音楽治療
Artwork Bremen_Strong
Keywords[bstart_Keyword, Recover_Keyword, Quickness_Keyword, Protection_Keyword]
Options[]
Script bremen2_musictherapy
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Blunt Counter 5 11 bremen2_ally2protectionpw None H TwistBremen_J
LOR: /card/CardInfo_Ch7_Bremen.xml, lines 236 ~ 250:

...
<Card ID="707404">
<Name>음악 치료</Name>
<Artwork>Bremen_Strong</Artwork>
<Rarity>Unique</Rarity>
<Spec Range="Near" Cost="0" />
<!--아군 지정 가능 전투 시작 대상이 아군이면 체력 20회복-->
<Script>bremen2_musictherapy</Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<!--합 승리 다음 막에 체력이 가장 낮은 아군에게 보호 2 부여-->
<Behaviour Min="5" Dice="11" Type="Standby" Detail="Hit" Motion="H" EffectRes="TwistBremen_J" Script="bremen2_ally2protectionpw" ActionScript="" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>0</Priority>
</Card>
...