Card: Chorus

704010
Cost 3 Name Chorus Range
Bremen_Sing Combat Start Give 1 Strength to all other allies; the page loses this ability afterwards
Slash 5 - 9
Blunt 5 - 9
Blunt 5 - 9
3 Chorus Bremen_Sing Slash Blunt Blunt Combat Start Give 1 Strength to all other allies; the page loses this ability afterwards
Slash 5 - 9
Blunt 5 - 9
Blunt 5 - 9
Rarity Objet d'art (Unique)
Chapter Impurity
Availability Collectable
Keywords
  • Combat Start: Activates when the combat phase of a Scene begins and before characters approach targets.
  • Strength X: Offensive dice gain +X Power for the Scene.
Id704010
Name (EN)Chorus
Name (KR)합창
Name (JP)合唱
Artwork Bremen_Sing
Keywords[bstart_Keyword, Strength_Keyword]
Options[]
Script bremenCard
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Slash 5 9 None None J Blue_Bremen_J
1 Blunt 5 9 None None H Blue_Bremen_H
2 Blunt 5 9 bremen_special_atk None J Blue_Bremen_J
LOR: /card/CardInfo_ch7.xml, lines 541 ~ 555:

...
<Card ID="704010">
<Name>합창</Name>
<Artwork>Bremen_Sing</Artwork>
<Rarity>Unique</Rarity>
<Spec Range="Near" Cost="3" />
<Script>bremenCard</Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="5" Dice="9" Type="Atk" Detail="Slash" Motion="J" EffectRes="Blue_Bremen_J" Script="" ActionScript="" Desc="" />
<Behaviour Min="5" Dice="9" Type="Atk" Detail="Hit" Motion="H" EffectRes="Blue_Bremen_H" Script="" ActionScript="" Desc="" />
<Behaviour Min="5" Dice="9" Type="Atk" Detail="Hit" Motion="J" EffectRes="Blue_Bremen_J" Script="bremen_special_atk" ActionScript="" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>0</Priority>
</Card>
...