Card: Chorus at the Climax

703426
Cost 0 Name Chorus at the Climax Range
Bremen_Strong Mass-Individual
Combat Start Inflict 10 Fragile and 5 Paralysis to manually set target next Scene
Blunt 5 - 10 On Hit Inflict 1 Paralysis next Scene
Blunt 5 - 10 On Hit Inflict 1 Paralysis next Scene
0 Chorus at the Climax Bremen_Strong Blunt Blunt Mass-Individual
Combat Start Inflict 10 Fragile and 5 Paralysis to manually set target next Scene
Blunt 5 - 10 On Hit Inflict 1 Paralysis next Scene
Blunt 5 - 10 On Hit Inflict 1 Paralysis next Scene
Rarity Objet d'art (Unique)
Chapter Impurity
Availability Enemy-only
Keywords
  • Mass Attack: Targets every enemy. A successful hit destroys the target's Combat Page or action dice.
  • Individual: If the dice roll is larger than the target's current die, they take damage, and the die is destroyed.
  • Combat Start: Activates when the combat phase of a Scene begins and before characters approach targets.
  • Fragile X: Take X additional damage from attacks for the Scene.
  • Paralysis X: For the Scene, up to X dice have their maximum roll value decreased by 3 when using pages.
Id703426
Name (EN)Chorus at the Climax
Name (KR)절정의 합창
Name (JP)絶頂の合唱
Artwork Bremen_Strong
Keywords[AreaCard_Keyword, AreaDiceEach_Keyword, bstart_Keyword, Vulnerable_Keyword, Paralysis_Keyword]
Options[]
Script bremen_chorus
Mass Attack AffectionTeam
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Blunt 5 10 bremen_chorus_atk BremenAreaAtk S2 None
1 Blunt 5 10 bremen_chorus_atk BremenAreaAtk S2 None
LOR: /card/CardInfo_Ch7_Bremen.xml, lines 166 ~ 179:

...
<Card ID="703426">
<Name>절정의 합창</Name>
<Artwork>Bremen_Strong</Artwork>
<Rarity>Unique</Rarity>
<Spec Range="FarAreaEach" Cost="0" Affection="Team"/>
<Script>bremen_chorus</Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="5" Dice="10" Type="Atk" Detail="Hit" Motion="S2" EffectRes="" Script="bremen_chorus_atk" ActionScript="BremenAreaAtk" Desc="" />
<Behaviour Min="5" Dice="10" Type="Atk" Detail="Hit" Motion="S2" EffectRes="" Script="bremen_chorus_atk" ActionScript="BremenAreaAtk" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>0</Priority>
</Card>
...