Card: Trio

703425
Cost 0 Name Trio Range
Bremen_Sing Combat Start Give 2 Strength, Endurance, Haste, and Protection to a random ally; inflict 2 Feeble, Disarm, Bind, and Fragile to target
Blunt 5 - 9
Blunt 4 - 8
Blunt 4 - 7
0 Trio Bremen_Sing Blunt Blunt Blunt Combat Start Give 2 Strength, Endurance, Haste, and Protection to a random ally; inflict 2 Feeble, Disarm, Bind, and Fragile to target
Blunt 5 - 9
Blunt 4 - 8
Blunt 4 - 7
Rarity Limited (Rare)
Chapter Impurity
Availability Enemy-only
Keywords
  • Combat Start: Activates when the combat phase of a Scene begins and before characters approach targets.
  • Strength X: Offensive dice gain +X Power for the Scene.
  • Endurance X: Defensive dice gain +X Power for the Scene.
  • Haste X: Boost all Speed dice values by X for the Scene.
  • Protection X: Take X less damage from attacks for the Scene.
  • Feeble X: Offensive dice lose X Power for the Scene.
  • Disarm X: Defensive dice lose X Power for the Scene.
  • Bound X: Lower all Speed values by X for the Scene.
  • Fragile X: Take X additional damage from attacks for the Scene.
Id703425
Name (EN)Trio
Name (KR)합주
Name (JP)協奏
Artwork Bremen_Sing
Keywords[bstart_Keyword, Strength_Keyword, Endurance_Keyword, Quickness_Keyword, Protection_Keyword, Weak_Keyword, Disarm_Keyword, Binding_Keyword, Vulnerable_Keyword]
Options[]
Script bremen_boom
Max In Inventory150
Max In Deck3
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Blunt 5 9 bremen_special_atk None S1 None
1 Blunt 4 8 bremen_special_atk None S1 None
2 Blunt 4 7 bremen_special_atk None S1 None
LOR: /card/CardInfo_Ch7_Bremen.xml, lines 151 ~ 165:

...
<Card ID="703425">
<Name>합주</Name>
<Artwork>Bremen_Sing</Artwork>
<Rarity>Rare</Rarity>
<Spec Range="Near" Cost="0" />
<Script>bremen_boom</Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="5" Dice="9" Type="Atk" Detail="Hit" Motion="S1" EffectRes="" Script="bremen_special_atk" Desc="" />
<Behaviour Min="4" Dice="8" Type="Atk" Detail="Hit" Motion="S1" EffectRes="" Script="bremen_special_atk" Desc="" />
<Behaviour Min="4" Dice="7" Type="Atk" Detail="Hit" Motion="S1" EffectRes="" Script="bremen_special_atk" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>0</Priority>
</Card>
...