Card: Dark Shrine to Music

703423
Cost 0 Name Dark Shrine to Music Range
Bremen_Strong Combat Start Inflict 1 Feeble to a random enemy
Blunt 4 - 6
Blunt 8 - 12
Guard 3 - 5
0 Dark Shrine to Music Bremen_Strong Blunt Blunt Guard Combat Start Inflict 1 Feeble to a random enemy
Blunt 4 - 6
Blunt 8 - 12
Guard 3 - 5
Rarity Hardcover (Uncommon)
Chapter Impurity
Availability Enemy-only
Keywords
  • Combat Start: Activates when the combat phase of a Scene begins and before characters approach targets.
  • Feeble X: Offensive dice lose X Power for the Scene.
Id703423
Name (EN)Dark Shrine to Music
Name (KR)어두운 음악의 성지
Name (JP)暗い音楽の聖地
Artwork Bremen_Strong
Keywords[bstart_Keyword, Weak_Keyword]
Options[]
Script enemy1weak1thisRound
Max In Inventory150
Max In Deck3
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Blunt 4 6 None None Z Blue_Bremen_Z
1 Blunt 8 12 None None H Blue_Bremen_H
2 Guard 3 5 None None G Blue_Bremen_G
LOR: /card/CardInfo_Ch7_Bremen.xml, lines 123 ~ 137:

...
<Card ID="703423">
<Name>음악의 성지</Name>
<Artwork>Bremen_Strong</Artwork>
<Rarity>Uncommon</Rarity>
<Spec Range="Near" Cost="0" />
<Script>enemy1weak1thisRound</Script>
<ScriptDesc>[전투 시작] 무작위 적 1명에게 허약 1 부여</ScriptDesc>
<BehaviourList>
<Behaviour Min="4" Dice="6" Type="Atk" Detail="Hit" Motion="Z" EffectRes="Blue_Bremen_Z" Script="" Desc="" />
<Behaviour Min="8" Dice="12" Type="Atk" Detail="Hit" Motion="H" EffectRes="Blue_Bremen_H" Script="" Desc="" />
<Behaviour Min="3" Dice="5" Type="Def" Detail="Guard" Motion="G" EffectRes="Blue_Bremen_G" Script="" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>0</Priority>
</Card>
...