Card: BAWKBAWKBAWK!!!

703413
Cost 0 Name BAWKBAWKBAWK!!! Range
Bremen_Chicken Can Target Ally, Combat Start If target is an ally, give 2 Strength this Scene
Pierce Counter 6 - 10 On Clash Win Give 1 Strength to a random ally next Scene
Evade Counter 6 - 10
0 BAWKBAWKBAWK!!! Bremen_Chicken Pierce Counter Evade Counter Can Target Ally, Combat Start If target is an ally, give 2 Strength this Scene
Pierce Counter 6 - 10 On Clash Win Give 1 Strength to a random ally next Scene
Evade Counter 6 - 10
Rarity Limited (Rare)
Chapter Impurity
Availability Enemy-only
Keywords
  • Combat Start: Activates when the combat phase of a Scene begins and before characters approach targets.
  • Strength X: Offensive dice gain +X Power for the Scene.
Id703413
Name (EN)BAWKBAWKBAWK!!!
Name (KR)꼬꼬꼭!!!
Name (JP)コココッ!!!
Artwork Bremen_Chicken
Keywords[bstart_Keyword, Strength_Keyword]
Options[]
Script bremen_chickenhead1
Max In Inventory150
Max In Deck3
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Pierce Counter 6 10 bremen_chickenhead1pw None F None
1 Evade Counter 6 10 None None E None
LOR: /card/CardInfo_Ch7_Bremen.xml, lines 33 ~ 46:

...
<Card ID="703413">
<Name>닭머리1</Name>
<Artwork>Bremen_Chicken</Artwork>
<Rarity>Rare</Rarity>
<Spec Range="Near" Cost="0" />
<Script>bremen_chickenhead1</Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="6" Dice="10" Type="Standby" Detail="Penetrate" Motion="F" EffectRes="" Script="bremen_chickenhead1pw" ActionScript="" Desc="" />
<Behaviour Min="6" Dice="10" Type="Standby" Detail="Evasion" Motion="E" EffectRes="" Script="" ActionScript="" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>0</Priority>
</Card>
...