Card: Combusting Courage

703116
Cost 0 Name Combusting Courage Range
CryPhilip_Phase2
Slash 5 - 9 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Slash 5 - 9 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Slash 4 - 8 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Guard Counter 3 - 8
0 Combusting Courage CryPhilip_Phase2 Slash Slash Slash Guard Counter
Slash 5 - 9 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Slash 5 - 9 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Slash 4 - 8 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Guard Counter 3 - 8
Rarity Objet d'art (Unique)
Chapter Impurity
Availability Enemy-only
Keywords
  • Burn X: At the end of the Scene, take X damage and subtract 1/3rd of the stack. (Rounds down)
Id703116
Name (EN)Combusting Courage
Name (KR)타들어가는 용기
Name (JP)燃え盛る勇気
Artwork CryPhilip_Phase2
Keywords[Burn_Keyword]
Options[]
Script None
Priority10
Priority ScriptNone
Max In Inventory150
Max In Deck1
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Slash 5 9 philip_courage_atk dawnAction J None
1 Slash 5 9 philip_courage_atk dawnAction J None
2 Slash 4 8 philip_courage_atk dawnAction J None
3 Guard Counter 3 8 None None G None
LOR: /card/CardInfo_Ch7_Philip.xml, lines 83 ~ 98:

...
<Card ID="703116">
<Name>타들어가는 용기</Name>
<Artwork>CryPhilip_Phase2</Artwork>
<Rarity>Unique</Rarity>
<Spec Range="Near" Cost="0" />
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="5" Dice="9" Type="Atk" Detail="Slash" Motion="J" EffectRes="" Script="philip_courage_atk" ActionScript="dawnAction" Desc="" />
<Behaviour Min="5" Dice="9" Type="Atk" Detail="Slash" Motion="J" EffectRes="" Script="philip_courage_atk" ActionScript="dawnAction" Desc="" />
<Behaviour Min="4" Dice="8" Type="Atk" Detail="Slash" Motion="J" EffectRes="" Script="philip_courage_atk" ActionScript="dawnAction" Desc="" />
<Behaviour Min="3" Dice="8" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="" ActionScript="" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>10</Priority>
</Card>
...