Card: Fierce Spirit

703115
Cost 0 Name Fierce Spirit Range
CryPhilip_Phase2 Combat Start When inflicting Burn next Scene, inflict 2 more stacks; Gain 2 Strength next Scene
Guard Counter 4 - 7 On Clash Win Inflict 1 Burn to each other
Slash Counter 3 - 7 On Hit Inflict 1 Burn
Slash Counter 3 - 7 On Hit Inflict 1 Burn
0 Fierce Spirit CryPhilip_Phase2 Guard Counter Slash Counter Slash Counter Combat Start When inflicting Burn next Scene, inflict 2 more stacks; Gain 2 Strength next Scene
Guard Counter 4 - 7 On Clash Win Inflict 1 Burn to each other
Slash Counter 3 - 7 On Hit Inflict 1 Burn
Slash Counter 3 - 7 On Hit Inflict 1 Burn
Rarity Limited (Rare)
Chapter Impurity
Availability Enemy-only
Keywords
  • Combat Start: Activates when the combat phase of a Scene begins and before characters approach targets.
  • Strength X: Offensive dice gain +X Power for the Scene.
  • Burn X: At the end of the Scene, take X damage and subtract 1/3rd of the stack. (Rounds down)
Id703115
Name (EN)Fierce Spirit
Name (KR)맹렬한 기세
Name (JP)猛烈な勢い
Artwork CryPhilip_Phase2
Keywords[bstart_Keyword, Strength_Keyword, Burn_Keyword]
Options[]
Script philip_vigor
Priority10
Priority ScriptNone
Max In Inventory150
Max In Deck3
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Guard Counter 4 7 philip_vigor_pw None G None
1 Slash Counter 3 7 philip_vigor_atk None J None
2 Slash Counter 3 7 philip_vigor_atk None J None
LOR: /card/CardInfo_Ch7_Philip.xml, lines 67 ~ 81:

...
<Card ID="703115">
<Name>맹렬한 기세</Name>
<Artwork>CryPhilip_Phase2</Artwork>
<Rarity>Rare</Rarity>
<Spec Range="Near" Cost="0" />
<Script>philip_vigor</Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="4" Dice="7" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="philip_vigor_pw" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="7" Type="Standby" Detail="Slash" Motion="J" EffectRes="" Script="philip_vigor_atk" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="7" Type="Standby" Detail="Slash" Motion="J" EffectRes="" Script="philip_vigor_atk" ActionScript="" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>10</Priority>
</Card>
...