Card: Conflicting Emotions

703112
Cost 0 Name Conflicting Emotions Range
CryPhilip_Parry
Guard 4 - 7 On Clash Win Inflict 1 Burn to each other
Guard 4 - 7 On Clash Win Inflict 1 Burn to each other
Slash 3 - 8
Guard Counter 3 - 8 On Clash Win Inflict 1 Burn to each other
0 Conflicting Emotions CryPhilip_Parry Guard Guard Slash Guard Counter
Guard 4 - 7 On Clash Win Inflict 1 Burn to each other
Guard 4 - 7 On Clash Win Inflict 1 Burn to each other
Slash 3 - 8
Guard Counter 3 - 8 On Clash Win Inflict 1 Burn to each other
Rarity Paperback (Common)
Chapter Impurity
Availability Enemy-only
Keywords
  • Burn X: At the end of the Scene, take X damage and subtract 1/3rd of the stack. (Rounds down)
Id703112
Name (EN)Conflicting Emotions
Name (KR)부딪히는 감정
Name (JP)ぶつかる感情
Artwork CryPhilip_Parry
Keywords[Burn_Keyword]
Options[]
Script None
Priority10
Priority ScriptNone
Max In Inventory150
Max In Deck3
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Guard 4 7 philip_emotion_pw None G None
1 Guard 4 7 philip_emotion_pw None G None
2 Slash 3 8 None None J None
3 Guard Counter 3 8 philip_emotion_pw None G None
LOR: /card/CardInfo_Ch7_Philip.xml, lines 19 ~ 34:

...
<Card ID="703112">
<Name>부딪히는 감정</Name>
<Artwork>CryPhilip_Parry</Artwork>
<Rarity>Common</Rarity>
<Spec Range="Near" Cost="0" />
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="4" Dice="7" Type="Def" Detail="Guard" Motion="G" EffectRes="" Script="philip_emotion_pw" ActionScript="" Desc="" />
<Behaviour Min="4" Dice="7" Type="Def" Detail="Guard" Motion="G" EffectRes="" Script="philip_emotion_pw" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="8" Type="Atk" Detail="Slash" Motion="J" EffectRes="" Script="" ActionScript="" Desc="" />
<Behaviour Min="3" Dice="8" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="philip_emotion_pw" ActionScript="" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>10</Priority>
</Card>
...