Card: Memory - Shi Association

702306
Cost 0 Name Memory - Shi Association Range
Roland4Phase_Yujin
Slash 8 - 14 On Hit Inflict 3 Bind, Feeble, and Disarm next Scene
Slash Counter 3 - 7 On Hit Inflict 1 Feeble next Scene
Guard Counter 4 - 8 On Clash Win Deal 6 Stagger damage
Guard Counter 4 - 8 On Clash Win Deal 6 Stagger damage
0 Memory - Shi Association Roland4Phase_Yujin Slash Slash Counter Guard Counter Guard Counter
Slash 8 - 14 On Hit Inflict 3 Bind, Feeble, and Disarm next Scene
Slash Counter 3 - 7 On Hit Inflict 1 Feeble next Scene
Guard Counter 4 - 8 On Clash Win Deal 6 Stagger damage
Guard Counter 4 - 8 On Clash Win Deal 6 Stagger damage
Rarity Hardcover (Uncommon)
Chapter Impurity
Availability Enemy-only
Keywords
  • Bound X: Lower all Speed values by X for the Scene.
  • Feeble X: Offensive dice lose X Power for the Scene.
  • Disarm X: Defensive dice lose X Power for the Scene.
Id702306
Name (EN)Memory - Shi Association
Name (KR)기억 - 시 협회
Name (JP)記憶 - シ協会
Artwork Roland4Phase_Yujin
Keywords[ego_Keyword, Binding_Keyword, Weak_Keyword, Disarm_Keyword]
Options[]
Script None
Max In Inventory150
Max In Deck3
Dice
NTypeMinMaxScriptAction ScriptMotionEffect Res.
0 Slash 8 14 spiderBudEgoDice dawnAction S2 BlackSilence_4th_LongSword_S2
1 Slash Counter 3 7 weak1atk None S2 BlackSilence_4th_LongSword_S2
2 Guard Counter 4 8 black_4th_lance_pw None G None
3 Guard Counter 4 8 black_4th_lance_pw None G None
LOR: /card/CardInfo_ch7_Roland4Phase.xml, lines 86 ~ 101:

...
<Card ID="702306">
<Name>태도</Name>
<Artwork>Roland4Phase_Yujin</Artwork>
<Rarity>Uncommon</Rarity>
<Spec Range="Near" Cost="0" />
<Script></Script>
<ScriptDesc></ScriptDesc>
<BehaviourList>
<Behaviour Min="8" Dice="14" Type="Atk" Detail="Slash" Motion="S2" EffectRes="BlackSilence_4th_LongSword_S2" Script="spiderBudEgoDice" ActionScript="dawnAction" Desc="" />
<Behaviour Min="3" Dice="7" Type="Standby" Detail="Slash" Motion="S2" EffectRes="BlackSilence_4th_LongSword_S2" Script="weak1atk" ActionScript="" Desc="" />
<Behaviour Min="4" Dice="8" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="black_4th_lance_pw" ActionScript="" Desc="" />
<Behaviour Min="4" Dice="8" Type="Standby" Detail="Guard" Motion="G" EffectRes="" Script="black_4th_lance_pw" ActionScript="" Desc="" />
</BehaviourList>
<Chapter>7</Chapter>
<Priority>0</Priority>
</Card>
...